Then repeat two times, without reloading. This may take multiple attempts.Ĥ.) One of you should choose Reaper, and someone should choose Sombra (quickest way to do this achievement).ĥ.) Find a private location on the map, where nobody on the teams except for yourselves will see you.Ħ.) Let Reaper get a very close up headshot with one click on the controller on Sombra. Follow the next steps if they are on the other team. Follow these steps to get your buddy on the other team, allowing you to get this much easier than without someone else willing to cooperate.ġ.) Que up for quick play with your friend and let one of you go to your icons in the upper right corner of the screen.Ģ.) Choose whoever may want to volunteer to be on the opposing team by having them hover over “leave group”, and do NOT yet leave until later.ģ.) When you find a game, let the person going on the other team leave from the group immediately. This achievement may seem like it requires a lot of luck, but it really does not with a simple strategy that only requires a friend to play with online. The achievement is described and shown at 10:06: If you'd like to learn more about Reaper, you can view this video. Damage and enemy to low health, reload and finish them off to start the chain. ![]() One good strategy to have is trying to get your first kill on a new clip, meaning that you will have 7 ammo to get the remaining 2 kills. ![]() I personally got it by getting 3 "100" kills on Pharah, Junkrat & Hanzo inside the enemy base. I recommend going for this while attacking and trying to kill enemies that newly spawned, or enemies sitting at the back that have low total healths. Keep in mind that this achievements seems to be very inconsistent with many people reporting that they got 2 shotgun kills and then a death blossom kill (without reloading) to unlock it. A solo kill is a kill that you did the most damage to (over 70), got the final blow on (name in kill feed), and did not get buffed by a teammate in any way (no teammates got assists). Obviously, the perfect way to get this involves 3 enemies all being killed at 100% although these scenarios are rare. We will need to kill 3 enemies without reloading and having the kills register as "solo kills". Reaper's Hellfire Shotguns are his main weapons with 8 ammo, dealing UP TO 140 damage per shot with a headshot. Only reload if you wasted too many shots on your previous kills.Įdit: I've seen enough reports now to say with (some) confidence that death blossoming enemies you've hurt with the shotgun should count, as long as they are solo kills. Sneak behind the the enemy, or wait somewhere you don't think theyll see you if you're on defense. You actually want to AVOID helping teammates, as you're just wasting shots you need for your solo kills.Īt least for me, I was in a fight where we both had to reload at the same time, so I was able to get a kill on my first shot. Tracer is pretty weak but her movement makes it hard to get a good shot in. Other than that, your best bet is to look for the squishy characters - Widow, Mercy, a D.Va not in her Mech, Hanzo, Zenyatta, etc. People have inconsistently been getting credit for using Reaper's Ult as well. You may not necessarily do 100% damage, but it's been long enough since the person got hurt for no one to get an assist. ![]() As far as we can tell so far, a solo kill is where no one else gets an assist. Your best bet when going for this achievement is to try to make your first kill on your first shot after reloading. Comments confirm Death Blossom kills still count, however. ![]() He now reloads when he Wraiths and when he Death Blossoms. Edit3: Reaper has been changed twice since I posted this.
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![]() And lastly, this still falls under the 'scaling' issue in that I think having the ability to straight up mirror a grouped set of objects would be immensely helpful. That being said, this center pivot feature still doesn't quite for for SCALING in just 1 axis when it's a group of objects, as many of the times once the objects 'within' the group have been rotated in certain ways, they will scale from their local positions again, if that makes sense. ![]() Maybe I am wrong but so far never got an issue, after grouping all objects, making sure to select "center" and not "pivot" when you use the option to resize, you keep the "shit" key pressed, and you have a square appearing, using this square to resize always kept my props correctly resized.Īh yea, Torax thanks, I did recognize I could do this after playing with the editor a little bit more. Once again, thanks again so much to the Devs for the their hard work on improving this game.Īfter 'grouping' numerous objects, it would be amazing if rotation and scaling affected ALL objects uniformly as if it was 'one new large' object. But perhaps there can be a button that makes it even easier. Currently, IF the first part of this request is fulfilled, I do believe scaling something by -1 could achieve a 'mirroring' effect. And lastly, if I may be so indulgent as to suggest a 'mirror' function for said objects. The only viable one is movement, which DOES treat all objects in a group as one. Right now, all rotation and scaling are still affecting each object individually, which kind of renders those modifiers useless when a group of objects if formed. I'm currently building a couple of rooms that could really benefit from this darker setting.ģ) Probably the most important to me: After 'grouping' numerous objects, it would be amazing if rotation and scaling affected ALL objects uniformly as if it was 'one new large' object. I would love to have a slider for that ambient light (assuming it's just one) and/or just bring back the old dark setting. It looks like there's more of an 'ambient' lighting that honestly, imo, kills a lot of the mood and contrast of the rooms designed in that setting. I know in particular that water can cause the worst of lag/performance issues (at least for those who don't know to turn off reflections), and I'm sure a great deal of rooms will never even incorporate water as part of their design.Ģ) The Night time setting has definitely brightened up a great deal. I have a few suggestions I feel pretty strongly about:ġ) I think it would be terrific if the water could just be removed altogether instead of just raising/lowering levels. ![]() Thank you to the Devs in case they see this post! First off, the World Editor is absolutely amazing and I'm overwhelmed with the amount of amazing content available to us now. |
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